Saturday, April 21, 2018

My first game in Java!

I found an amazing tutorial for writing a brick breaking style game in Java. I walked through the video, typing all of the code, and was able to fully reproduce the game! In some respect, I suppose it's similar to tracing a drawing, but either way, I am so happy with the results. My first hello world app took me about 90 minutes to finish. I finished the game in about two hours.

Code written by Austin Craver


// Main.java

/*
 * This amazing Java game was written by Austin Craver
 * by following and coding along with a 57 minute tutorial.
 * Special thanks to Awais Mirza for taking the time to create
 * and share such a helpful and informative video!!! *
 */

package breakerGame;

import javax.swing.JFrame;

public class Main {

    public static void main(String[] args) {
        // Creates frame for game
        JFrame obj = new JFrame();
        Gameplay gamePlay = new Gameplay();
        obj.setBounds(10, 10, 700, 600);
        obj.setTitle("Breakout Ball");
        obj.setResizable(false);
        obj.setVisible(true);
        obj.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        obj.add(gamePlay);
    }
}



// Gameplay.java

package breakerGame;

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.Timer;

import javax.swing.JPanel;

@SuppressWarnings("serial")
public class Gameplay extends JPanel implements KeyListener, ActionListener {
/**
* Version 1.0
*/
private boolean play = false;
private int score = 0;
private int totalBricks = 21;
private Timer timer;
private int delay = 8;
private int playerX = 310;
private int ballposX = 120;
private int ballposY = 350;
private int ballXdir = -1;
private int ballYdir = -2;
private MapGenerator map;
public Gameplay() {
map = new MapGenerator(3, 7);
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
timer = new Timer(delay, this);
timer.start();
}
public void paint(Graphics g) {
// Background
g.setColor(Color.black);
g.fillRect(1,1, 692, 592);
// Borders
g.setColor(Color.yellow);
g.fillRect(0, 0, 3, 592);
g.fillRect(0, 0, 692, 3);
g.fillRect(691, 0, 3, 592);
// Score
g.setColor(Color.white);
g.setFont(new Font("serif", Font.BOLD, 25));
g.drawString("" +score, 590, 30);
// Drawing Map
map.draw((Graphics2D)g);
// The paddle
g.setColor(Color.green);
g.fillRect(playerX, 550, 100, 8);
// The ball
g.setColor(Color.yellow);
g.fillOval(ballposX, ballposY, 20, 20);
if(totalBricks <= 0) {
play = false;
ballXdir = 0;
ballYdir = 0;
g.setColor(Color.red);
g.setFont(new Font("serif", Font.BOLD, 30));
g.drawString("YOU WON!!!", 260, 300);
g.setFont(new Font("serif", Font.BOLD, 20));
g.drawString("PRESS ENTER TO RESTART", 200, 350);
}
if(ballposY > 570) {
play = false;
ballXdir = 0;
ballYdir = 0;
g.setColor(Color.red);
g.setFont(new Font("serif", Font.BOLD, 30));
g.drawString("GAME OVER", 230, 300);
g.setFont(new Font("serif", Font.BOLD, 20));
g.drawString("PRESS ENTER TO RESTART", 200, 350);
}
g.dispose();
}
@Override
public void actionPerformed(ActionEvent e) {
timer.start();
if(play) {
if(new Rectangle(ballposX, ballposY, 20, 20).intersects(new Rectangle(playerX, 550, 100, 8))) {
ballYdir = -ballYdir;
}
A: for(int i = 0; i<map.map.length; i++) {
for(int j = 0; j<map.map[0].length; j++) {
if(map.map[i][j] > 0) {
int brickX = j* map.brickWidth + 80;
int brickY = i * map.brickHeight + 50;
int brickWidth = map.brickWidth;
int brickHeight = map.brickHeight;
Rectangle rect = new Rectangle(brickX, brickY, brickWidth, brickHeight);
Rectangle ballRect = new Rectangle(ballposX, ballposY, 20, 20);
Rectangle brickRect = rect;
if(ballRect.intersects(brickRect)) {
map.setBrickValue(0, i, j);
totalBricks--;
score += 5;
if(ballposX + 19 <= brickRect.x || ballposX + 1 >= brickRect.x + brickRect.width) {
ballXdir = -ballXdir;
} else {
ballYdir = -ballYdir;
}
break A;
}
}
}
}
ballposX += ballXdir;
ballposY += ballYdir;
if(ballposX < 0) {
ballXdir = -ballXdir;
}
if(ballposY < 0) {
ballYdir = -ballYdir;
}
if(ballposX > 670) {
ballXdir = -ballXdir;
}
}
repaint();
}

@Override
public void keyReleased(KeyEvent e) {}

@Override
public void keyTyped(KeyEvent e) {}
@Override
public void keyPressed(KeyEvent e) {
// What happens when arrow keys are pressed
if(e.getKeyCode() == KeyEvent.VK_RIGHT) {
if(playerX >=600) {
playerX = 600;
} else {
moveRight();
}
}
if(e.getKeyCode() == KeyEvent.VK_LEFT) {
if(playerX < 10) {
playerX = 10;
} else {
moveLeft();
}
}
if(e.getKeyCode() == KeyEvent.VK_ENTER) {
if(!play) {
play = true;
ballposX = 120;
ballposY = 350;
ballXdir = -1;
ballYdir = -2;
playerX = 310;
score = 0;
totalBricks = 21;
map = new MapGenerator (3, 7);
repaint();
}
}
}

public void moveRight() {
play = true;
playerX+=20;
}
public void moveLeft() {
play = true;
playerX-=20;
}

}


// MapGenerator.java

package breakerGame;

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;

public class MapGenerator {
public int map[][];
public int brickWidth;
public int brickHeight;
public MapGenerator(int row, int col) {
map = new int[row][col];
for(int i = 0; i < map.length;  i++) {
for(int j=0; j< map[0].length; j++) {
map[i][j] = 1;
}
}
brickWidth = 540/col;
brickHeight = 150/row;
}
public void draw(Graphics2D g) {
for(int i = 0; i < map.length;  i++) {
for(int j=0; j< map[0].length; j++) {
if(map[i][j] > 0) {
g.setColor(Color.white);
g.fillRect(j * brickWidth + 80, i * brickHeight + 50, brickWidth, brickHeight);
g.setStroke(new BasicStroke(3));
g.setColor(Color.black);
g.drawRect(j * brickWidth + 80, i * brickHeight + 50, brickWidth, brickHeight);
}
}
}
}
public void setBrickValue(int value, int row, int col) {
map[row][col] = value;
}
}

No comments:

Post a Comment

SQL

I've hit a wall in my SQL studies via the Khan Academy, and as such, I am engaging in additional studies prior to attempting to move for...