ProcessingJS
(keep reading...)
Colors
background(r, g, b)
Set the background colorfill(r, g, b)
Set the fill color for shapesnoFill()
Turn off fill for shapesstroke(r, g, b)
Set the outline color for shapesstrokeWeight(thickness)
Change the thickness of lines and outlinesnoStroke()
Turn off outlines for shapescolor(r, g, b)
Store a color in a variableblendColor(c1, c2, MODE)
Blend two colors togetherlerpColor(c1, c2, amount)
Find color between 2 colors
Text
text(text, x, y)
Draw some texttextFont(font, size*)
Changes the font of texttextSize(size)
Change the size of text
Transform
rotate(angle)
Rotate shapes by an anglescale(amount)
Scale shapes in both dimensionstranslate(x, y)
Translate shapes by an offset
Environment
draw = function(){ }
Called repeatedly during program executionplaySound(sound)
Plays one of the allowed sounds
Mouse
mouseX, mouseY
Current coordinates of the mousepmouseX, pmouseY
Past coordinates of the mousemouseButton
Which button is pressedmouseIsPressed
Whether mouse is being pressedmouseClicked = function(){ }
Called when mouse is clickedmousePressed = function(){ }
Called when mouse is pressedmouseReleased = function(){ }
Called when mouse is releasedmouseMoved = function(){ }
Called when mouse is movedmouseDragged = function(){ }
Called when mouse is draggedmouseOver = function(){ }
Called when mouse moves over canvasmouseOut = function(){ }
Called when mouse moves out of canvas
Keyboard
key
Number representing which key is pressedkeyCode
Represents when a special key is pressedkeyIsPressed
True if a key is being pressed, false otherwisekeyPressed = function(){ }
Called when a key is pressedkeyReleased = function(){ }
Called when a key is releasedkeyTyped = function(){ }
Called when a key is typed
Math
random(low, high)
Generate a random numberdist(x1, y1, x2, y2)
Calculates the distance between two pointsconstrain(value, min, max)
Constrain value between min and maxmin(num1, num2)
Return the minimum of two numbersmax(num1, num2)
Return the maximum of two numbersabs(num)
Take the absolute value of a numberlog(num)
Take the logarithm of a numberpow(num, exponent)
Raise a number to an exponentsq(num)
Square a numbersqrt(num)
Take the square root of a numberround(num)
Return nearest integerceil(num)
Return nearest integer of greater/equal valuefloor(num)
Return nearest integer of lesser/equal valuePVector(x, y)
An object that describes a 2-dimensional vector
Trigonometry
cos(degrees)
Take the cosine of an anglesin(degrees)
Take the sine of an angletan(degrees)
Take the tangent of an angle
Date & Time
millis()
Milliseconds elapsed since program start
Debugging
debug(arg1, arg2, ...)
Print to your browser's developer consoleprintln(data)
Print a new line to the canvas consoleprint(data)
Print to the canvas console
JavaScript
var drawWinston = function(){ }
Define a new functionvar array = [0, 1, 2, 3, 4]
Make an array of 5 numbersif (x < 20){ }
Only run code if a certain condition is truefor (var i = 0; i < 8; i++){ }
Repeat code a fixed number of timeswhile (x < 250){ }
Only run code while a certain condition is true
Our documentation does not cover the many ways to use JavaScript. Learn more at:
Based on: ProcessingJS reference. Licensed under: CC BY-NC-SA 2.0 license. Copied and Pasted from the Khan Academy.
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